PB_AutoExec [Filename]
Holds the name of a game script file that is to be executed each
time a server is joined; This is useful if you need to reset game
settings each time you join a server
PB_Lan [0=no, 1=yes]
Defaults to 0; when set to 1, PB will behave as though it
has no Internet access
PB_LogAddr [Address / Internet Hostname]
Holds the address of the machine to which remote logging is sent
(default is empty meaning the feature is not used)
PB_LogMD5Tool [0=no,
1=yes]
Setting defaults to 0; setting to 1 will cause PB to
log all MD5Tool file check query replies sent to connected PB
Servers during gameplay
PB_LogPort [Port #]
Holds the listen port of the machine to which remote logging is
sent (default is 0 meaning the feature is not used)
PB_LogPw [Password]
Holds the password required to send logging output to a listening
remote logging machine
PB_LogToFile [0=no, 1=yes]
When set to 1, PunkBuster will log activity to the pbcl.log file;
the default is 0 which meansonly errors are logged
PB_LogUser [Username]
Holds the username required to send logging output to a listening
remote logging machine
PB_MsgPrefix [New Prefix]
Holds the text that PunkBuster displays in front of every output
line displayed; the default is "PunkBuster Client".
PB_Security [0=no, 1=yes]
When set to 0, PunkBuster will accept all "update" files without
verifying that they are authentic; the default is 1 which should
not normally be changed except for LAN environments where there
is no Internet Access and/or you fully trust the Servers you are
connecting to
PB_Sleep [Period]
Holds the period of time (milliseconds) that PunkBuster "sleeps"
between processing cycles; the default is 60; lower numbers will
cause PunkBuster to process events more times each second which
also has the effect of increasing the bandwidth used by PunkBuster;
Players with a modem connection will probably want to set this
as high as possible
PB_SsLog [0=no, 1=yes]
When set to 1 (which is the default), PunkBuster will create an
entry in the pbsslog.htm log file every time a PunkBuster Server
requests a screenshot to be taken and delivered; this log file
is designed to be viewed with a web browser and contains information
about the size of the image, when it was taken, and also a digital
signature of the image itself
PB_SsSave [0=no, 1=yes]
When set to 1 (0 is the default), PunkBuster will save all Server-requested
Screenshots to the local hard drive so that Players can see the
actual screenshots that have been delivered to Game Servers that
they were connected to; if this setting and the PB_SsLog
setting are both set to 1, then the pbsslog.htm log file will
automatically have links created for local viewing directly from
the log file
PB_System [0/1]
PB can conflict with other software on some systems due to vigorous
memory scanning; Changing this setting may reduce or eliminate
conflicts if you have problems on your system; this setting can
only be changed before connecting to a server by editing the pbsys.cfg
file in your PB folder. This file is created the first time you
run PB.